Fluidity is a game that we made this month inside of unity. For this game we had a lot of ideas. At first, we thought of making a on rails shooter or a first-person shooter but ultimately with the time frame we had we decided to go with a 2d platformer. The idea for our game is that you are a test experiment who can change between the 3 states of water to complete the level. After deciding on what the game was about, we went into prototyping out the ideas for the game. I Created a state change function that changes the state with a button press. It changes the players color to represent the state not only that movement was affected depending on the state. Water moves the slowest and is light weight, Gas was lighter than air and floated to the ceiling, while ice was heavy and slides. After the prototypes we all came together and put what we had together. Then we decided that we should try to split the game and team in to two groups. One team would work on that levels where the player would be able to control the state change and a level where the environment would change the players state. Even though the team was split we still helped each other out when help was needed. I do believe that if we could have come to an agreement on how the game should be played, we could have gotten better levels that would have better compliment the idea. Not only that but I believe we would have more than two levels. Also, with schoolwork and the fact that everyone had capstone projects that they were working on the game felt like it wasn’t a priority and so ideas weren’t fully fleshed out. I will say that I did learn that if everyone is on the same page the game would be in a better place if the group is disjointed.